Riot Games opens new Dublin Center, creates 120 jobs

Riot Games opens new Dublin Center, creates 120 jobs

Riot Games will create 120 jobs at its new Remote Broadcast Center (RBC) in Swords, Dublin, which opens today.

The center, called “Project Stryker”, is one of three planned facilities of the e-sports giant around the world.

The gaming company, headquartered in Los Angeles, has 3,000 employees in 20 offices worldwide, including Dublin, which currently employs 165 people.

It said the new jobs will include roles in broadcast technology, production, control teams and event production.

Riot Games started its EMEA headquarters in Ireland in 2010 and has grown over the past decade.

Until now, its main focus has been on business operations, engineering, information security, publishing, live services and product development for its games.

The company’s investment of 18.5 million euros in the new center at the former nightclub Wright Venue in Airside, means that it will now be able to produce six events simultaneously over production and sound rooms, bullpen and live stages.

It said the new facility will increase capacity for Rio’s e-sports content and events, while reducing operating costs.

At Morning Ireland, John Needham, President of Esports at Riot Games, explained the growing phenomenon of e-sports and how it works at Riot Games.

“At A Riot Games, we publish five games, and the core experience of these games is competition,” he said.

“These matches are not for you to sit at home and play single – you are part of a team and you are competing against another team.

“We have created a professional layer on top of the base game, where our best players compete in professional leagues around the world,” he said.

“Then we produce these major international events for our fans around the world,” he added.

League of Legends World Championship 2015 at the Mercedes-Benz Arena in Berlin, Germany

Mr Needham said the new Dublin Center has been in place for three years.

“Project Stryker has come a long way from a visionary concept three years on its way to this incredible state-of-the-art creative space that further expands Rio’s footprint in the city and showcases the deep ties to entertainment and innovation found in Dublin,” he said.

“We could not have chosen a better location for our European headquarters for Project Stryker,” he added.

Mr Needham said they had built the new facility in partnership with Amazon Web Services.

“You can access this infrastructure from anywhere in the world, so this is a very efficient way for us to produce our broadcasts because all of our 12 regions that have e-sports teams will have access to this facility.

“The biggest and most important thing about the facility is that we have incorporated absolute state-of-the-art technology.

“At Riot Games, we usually use augmented reality and other techniques to try and amaze and delight our fans so we will have all these types of technologies incorporated in this center,” he added.

The company said that Dublin RBC for Project Stryker will be a central broadcast hub for both regional and global live sports productions such as League of Legends, VALORANT and Wild Rift.

It said that broadcast feeds from live sports competitions taking place around the world can be sent to Dublin RBC where the content is produced, broadcast and distributed in several languages.

The e-sports industry is expanding rapidly with current forecasts that the sector will reach almost 1.7 billion euros by 2022.

Mr Needham said the Riot Games has over 145 million esports fans.

“Last year we held a world championship for League of Legends where we had over 72 million people watching the event from all over the world at the same time.

“We had an average of over 30 million viewers every minute of the broadcast for that contest,” he added.

Allyson Gormley, General Manager, Project Stryker said there has been “huge” growth in e-sports in recent years – and she said the sector requires a similar level of “skills, commitment and dedication” to what one might call “traditional sport.”

“The entertainment value, the opportunity to connect and to be a part of something bigger are among the primary factors driving the popularity of e-sports,” she added.

“Dublin is now at the forefront of a new frontier and the team will be part of an exciting new live chapter.”

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