Neon white - Zero punctuation

Neon white – Zero punctuation

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Oh Yahtzee, you should do Diablo Immortal. It’s a bit boring and the camera zooms in too close and it’s also the most insidious work of evil ever squeezed out of BeelzeBlizzard’s black prickly anus. It sounds like you already know how you feel about it, viewers. Why would I make myself unhappy all week just to reformulate established public opinions through a lens of bullshit and gradually change the title to something disrespectful. Tell me what, let’s just list all the things I would have called it right now: Diablo Immortal, Diablo Immoral, Diablo Impoverishing, Diablo Income Statement, Diablo In A Gadda Da Vida Baby. Let us now move on and try to spread some much-needed positivity instead. And you know what makes me feel positive: new indie games that I had not heard of before but really like. The Escapist has a common list of review games that I always try to steal the juiciest carrots from before the 3MR guys sobered up on Monday morning, and Neon White caught my eye when it described itself as a first-person speedrunning shooter. And I have a growing interest in speedrunners, mainly because I feel that someone needs to keep an eye on these people before there is an unexpected Mountain Dew shortage and they burn down all our cities.

And after playing it, well, I guess you could call Neon White a first-person shooter in that it’s first-person and you shoot things, but the enemies can not move and have all the dynamic characterization of the obstacles on a sprint track. It really is a platform game for speed puzzles in the first person, where the challenge in each level is to derive the fastest way to blow up all the obligatory deaths and hit the exit. The unique game mechanics are that you pick up weapon cards that you either shoot in the usual boring way with weapons or throw to use some form of transverse force that is unique to that gun – the gun gives a double jump, the rifle a dash in the air, the rocket rifle has a grip hook which means that if it even released the shrimp cocktail flavor jumps from its mount then I would officially not need anything else in my life. And I can definitely see the consistent line at the heart of this idea. There is something inherently cool, if not terribly environmentally friendly, about throwing away used weapons in the middle of an action scene. Like in the lobby scene in the first Matrix movie, or that guy from Overwatch who probably has more spare weapons on him than an American department for lost property in high school.

Why the weapons need to be presented as short, I am a little less clear; maybe if you can somehow describe yourself as a “card fighter” then you are entitled to a tax relief from the government for indie games. And the last ingredient is a visually new element, (spit). No, that’s good, I guess. It’s good to escape the intense speedrunning challenges with a bit of a standstill when you hang out with some anime characters, or more precisely, characters from a web series drawn by a first-year student watching too much anime. I do not hate history, it’s just a little … young, I guess. You play an edgy guy in a suit with too many belts with the voice of the great Steve Blum with his Cowboy Bebop hat, and he was once part of a CRIME gang that seemed more in line with a best friend’s tree hut club and consisted of bog standard archetypes: slacker idiot friend, hot girl, loud girl. Loud girl showing the usual slightly bad student webcomic definition of insanity: liking violence, having staring eyes and generally behaving like a manic twelve year old who recently got his head caught in a dispenser for jelly stomachs.

Still, at least the plot is pretty easy to understand. Our hero, White, named after his favorite Beatles album, is dead and in purgatory, but he and his chromatic friends are called to heaven because they are like the best crime tree house club for best friends ever and they are needed to fight an invasion of demons. and he who does the best work may stay in heaven as God’s personal rat catcher. A lot of Neon White gives me a Suda51 feel. The optimistic tone, the visual style, the grand theme, how each individual character is a super cool assassin because Suda51 is obviously unaware that there are other jobs, it’s just the story and the writing that has that slightly eye-rolling wannime vibe. Wannime is when something non-Japanese affects the look of Japanese anime, just to save you a trip to the dictionary, and when I looked up the developers to confirm that they were not Japanese, it turned out that the main designer was Ben Esposito, the guy. who did Donut County and a couple of other things, but who I mainly remember because his last name would be a really good name for a spaceship. “Captain, we have confirmation that the larvae of the Andromeda plague have completely exceeded Esposito Station.”

But I deviate. Just to repeat myself, I did not mind anime stuff even when you can sometimes physically feel its constant longing to get to the beach section. I actually felt motivated to find all the hidden gifts on each level to unlock each bonus conversation. It is not a complex relationship system; each character has only one gift that they like. Personally, if I got nineteen bottles of perfume, I would take it as an digging into my personal hygiene, but it got really hot girl love to open up, in several senses of the phrase. Not because I took the time to find hidden gifts and gold stars on every level just to moisten a fictional character’s wedge. I did it because it was fun to do. In addition, there are bonus challenge levels you can only get from the relationship paths and that meant even more fun to me. FUN. F, U, N. Gives joy or pleasure. Check it out, the gaming industry. In this time of rampant Jiminy Cockthroatism, I’ve made it clear over and over again that I have a lot more time for a game that focuses on doing one thing well than what I do for bloated over-designed spunk salads that simultaneously try to satisfy shooter players and stealth. players and singles players and multiplayer and players who just want to sit in the corner and push ants up their noses.

Neon White’s core game loop is not complicated but it’s fun and challenging and challenging, and the visual novel pieces do not interrupt it so much that it takes the necessary breaks for you to be able to catch your breath and lose a Gatorade. And the game is nicely focused on its intended speedrunning experience. Maybe to a mistake sometimes. I may have appreciated some more freeform levels that focus more on stylish demon shooting than on following a very specific linear path to the end, but Neon White wants to be a faster puzzle game than shooting game and that’s good for me. Could more of us be so sure of what they want. Throw yourself down in my barber chair and say “Number three buzz cut!” and I say “Yes sir!” Better than games that come in and go “Oh I do not know, make half my head short and the other half curly and spray paint the top part green and the bottom part in any color so you have a sense of personality ownership of my hairstyle. ” And then I say, “Bitch, do not come in here with your complete indecision and say it’s in my favor. Do not put half a pineapple in my piss hole and call it a juicer.”

#Neon #white #punctuation

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