Diablo Immortal faces a backlash as Metacritic user points drop to Blizzard's third lowest ever |  VGC

Diablo Immortal faces a backlash as Metacritic user points drop to Blizzard’s third lowest ever | VGC

Diablo Immortal is facing a major backlash from players after its launch last week.

The free-to-play MMO was released on June 2 iOS [558 articles]”href =” https://www.videogameschronicle.com/platforms/mobile/ios/ “> iOS and Android [586 articles]”href =” https://www.videogameschronicle.com/platforms/mobile/android/ “> Androidand as an open beta on PC [5,508 articles]”href =” https://www.videogameschronicle.com/platforms/pc/ “> PCbut quickly saw a negative reception for its large focus on microtransactions.

This included a report over the weekend that figured it out it can cost players up to $ 110,000 to completely upgrade a character in the game.

The negativity has resulted in Diablo Immortal being “review bombed” on Metacritic, which at the time of writing means that its user rating is currently only 0.8, the third worst rating in Blizzard entertainment [215 articles]”href =” https://www.videogameschronicle.com/companies/activision-blizzard/blizzard-entertainment/ “> Blizzards history.

Diablo Immortal – launch trailer

The only Blizzard games that have received worse user points so far were Warcraft III Reforged (0.6) and World of Warcraft Classic [28 articles]”href =” https://www.videogameschronicle.com/games/world-of-warcraft-classic/ “> World of Warcraft Classic: Burning Crusade Classic (0.4), both of which have been released in recent years (2020 and 2021).

This is the latest in a series of bad user points for Blizzard at Metacritic, which has not seen a non-negative score since 2019 (when Nintendo Switch [2,628 articles]”href =” https://www.videogameschronicle.com/platforms/nintendo/switch/ “> Switch the port of Monitoring [116 articles]”href =” https://www.videogameschronicle.com/games/overwatch/ “> Overwatch got 6.1).

One of the main arguments against the game is that although from the beginning it seems reasonable with its use of microtransactions, it is only when you reach the playoffs that they start to feel intrusive.

This may explain why the game seems to perform better Google [254 articles]”href =” https://www.videogameschronicle.com/companies/google/ “> Google Play and Apple Inc. [200 articles]”href =” https://www.videogameschronicle.com/companies/apple/ “> Apple App Store, where it currently has user ratings of 4.1 and 4.7 out of 5, respectively.

Despite this, both the Diablo Immortal subreddit and the general Diablo subreddit are filled with posts from fans who are unhappy with the game’s revenue generation.

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a comment suggests that the game starts reasonably, but when you get to the playoffs, the microtransactions feel intrusive, which may be an explanation for the positive mobile reviews.

“The game is a lot of fun – I really appreciate that I can spend 30+ hours for free,” they say. “But when you reach around level 50+, you start to feel more and more rewarded for winning aspects.

“If you’re below level 50, do not defend the game as if it were your own child. It’s designed to feel free to play friendly below that level.

“I used to be one of those who defended the game hard, but now that I’ve spent two days playing 8+ hours a day, I’m easily starting to see what everyone is complaining about. If the game continues to be, I do not see myself playing much more .

“I would love that this was a game that I spend 500 hours on, rather than 50 and release. Because of that, we have to push back hard on Blizzard to tone down the game’s P2W character and predatory tactics.”

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Another post points out that the game takes place on the character of “sunk cost felacy”, where people continue to spend money on something so that they do not feel that the money they previously spent on it has been wasted.

“I’m someone who has fallen into this trap with a mobile game,” they wrote. “You spend money, you get nothing, then you spend more money until you finally get the thing because you do not want to feel like you’d just wasted $ 30, $ 60, etc. When you finally get your thing, it will have cost you $ 100. +.

“But Diablo Immortal, I see Blizzard’s victims falling into the trap while they spend THOUSANDS of dollars trying to get a hold of it.

“I’m someone who’s a little itchy in gambling, and I felt like dying after spending $ 1300 + on a mobile game for 6 months. I can not imagine people will feel too good mentally once they realize how much they spend on Diablo. ”

Meanwhile, YouTuber Raxxanterax, who had been watching Diablo Immortal a lot in the weeks before its release, has uploaded a video where a “choice” (someone who spends a lot of money on a free game) easily ruined his team.

“The pay to win has completely ruined PvP,” he says in the video, pointing out that anyone who spends money will have a clear advantage.

“I think I’m not considering playing this game anymore,” he adds. “This game is ruined. That’s why I wanted to play, was for PvP, but I can not even do it anymore.”