Falcon from Power Stone, Batsu from Rival Schools, and June from Star Gladiator, stand in front of a row of blue and yellow tinted arcade cabinets.

10 games we want to see in Capcom’s next match collection

Capcom Fighting Collection received much praise for being the company’s most versatile and complete arcade collection in several years. Its library contains popular series, such as Darkstalkersand rarities, as Cyberbots and Red soil. In addition, each title includes a training mode, online games and never-before-seen artwork. The success of the collection has aroused a lot of discussions online about which classics should be revived next.



Related: Capcom Fighting Collection: The Best Remixes

So, what would make a solid follow-up of CFCs? A Versus fighter collection is in high demand but possibly tense in too much licensing bureaucracy. Other fan favorites, including most of the Street Fighter series, have already seen a re-release in the current console generation. So we decided to limit our reach to Capcom’s 3D fighters, which includes some of the company’s most underrated and long forgotten titles. Here’s what we would love to see!

TODAY’S GAMER VIDEO

10 Street Fighter EX Plus ɑ

Street Fighter EX was Capcom’s first attempt to transfer the classic 2D fighter to the polygonal realm. However, the publisher’s in-house developers did not have much experience with 3D polygons. So, the company granted development responsibility to Arikaa company founded by Street Fighter 2 co-creators Akira Nishitani. In turn, Arika introduced lots of new characters to the series, including the fan favorite Skullomania.

Like previous Street Fighter games, EX went through several updates. Finally, its definitive edition, Street Fighter EX Plus ɑlaunched on Playstation with a solid list of twenty-six fighters, bonus steps and several game modes. Asking for a PSX port in a multiplayer collection can be too much. But even a port of EX Plus, the game’s latest arcade update, would be a welcome release.

9 Street Fighter EX 2 Plus

Street Fighter EX 2 Plus is generally considered an updated, albeit a slightly expanded version of the original EX game. The title made two significant game changes. First, the Excel Combo was a custom combination mechanic similar to Street Fighter Alpha 2’s. Second Meteor Combo was a powerful supercombo that used all three bars in the supermeter.

A boon to including Street Fighter EX2 Plus and its predecessors in a collection is to see how its graphics improved. While the EX series never reached the graphic skill of comrades like Tekken 3it’s interesting to see how this series has changed, especially since it was much younger than its competitor.

8 Street Fighter EX 3

Street Fighter EX 3 showed lots of changes for the series and Capcom fighting games. For example, EX 3 never had an arcade version. Instead, it worked as one launch title for PS2. In addition, its original mode showed the addition of dramatic battles and tag team matches to the EX formula.

Unfortunately, while the EX 3 stands out among the EX series, its critical and commercial reception was lukewarm. Graphically, the development cut animation frames to suit the speed of the game, which became more noticeable with the PS2’s graphic improvements. In addition, the EX 3 was, and rightly so, overtaken by the brilliant Tekken Tag Tournament. Still, EX 3 had a lot of fun playing to its credit, and it deserves a second life out of Tekken’s shadow.

7 Tech Romancer

Capcom’s history of mecha-fighters goes back further than you may know. First, the company launched a mecha beat-em-up game, Armored Warrior1994. Then, a year later, a spin-off versus fighter, Cyberbots: Full Metal Madness, allowed players to fight one-on-one with mechs from previous games. Finally, three years later, Capcom launched a new mecha fighter in arcades, Tech Romancer, as many consider Cyberbot’s spiritual successors.

Related: Capcom Fighting Collection: How to unlock secret characters in each game

Although Tech Romancer is not a direct sequel to Cyberbots, the latter’s influence is obvious. For example, Tech Romancer has a four-button control scheme, like Cyberbots. Plus, Blodia, controlled by Jin Saotome, is a secretive character in the game. So if you enjoyed playing Cyberbots in the Capcom Fighting Collection, Tech Romancer will suit your taste.

6 Star Gladiator

Star Gladiator Episode 1: Final Crusade is Capcom’s first proprietary 3D fighting game, making it one of the list’s most notable titles. Even more surprising is the game’s perception, which was created from Capcom’s failed pitches for one Star Wars fighting games made at that time. When it became clear that Capcom would not be licensed to use the IP, the company decided to create its own sci-fi world.

If you have played any of Namcos Soul Calibur games, you will see the parallels between Star Gladiator and this series. After all, Soul Edge, Namco’s first SC contribution, precedes Star Gladiator by about six months. However, Star Gladiator’s unique character design and plasma combination system set it apart from its more notable companion.

5 Plasma sword

Plasma Sword: Nightmare of Bilstein acts as Star Gladiator’s sequel. This title significantly adjusted its predecessor’s combat system. For example, a supermeter mechanic, the Plasma Strike System, replaced SG’s Plasma Combo System. Plasma Sword also introduced a special skill mechanic (Plasma field). Finally, the sequel eliminated elevated scenes, resulting in no ring-outs.

One of the more surprising aspects of Plasma Swords development is its console port. Given that the arcade game shared the same hardware as many of its PSX peers, such as Rival Schools and SFEX2Plus, the game’s only console port was launched on Dreamcast. Unfortunately, Plasma Sword was another Capcom 3D fighter surpassed by a Namco title, Soul Calibur, which forced Plasma Sword into the obscurity of the video game.

4 Power Stone

Capcom launched several 3D fighting games on Dreamcast. However, the company’s support for the console is more associated with its 2D fighting game: Marvel Vs. Capcom, Marvel vs. Capcom 2, Capcom Vs. SNK and Capcom Vs. SNK 2. But a 3D fighter, Power Stone, is a cult classic whose name is practically synonymous with Dreamcast’s driving.

In many ways, Power Stone is Capcom’s answer to another famous arena fighter, Super Smash Bros.who started it Nintendo 64 the same year. For example, both games have interactive environments, power-ups and objects. However, Power Stone felt more like a competitive fighter, with matches decided by KOs rather than ring-outs. Plus collecting three power stones allows fighters to perform super-special moves, a mechanic Smash Bros. would miss until the introduction of Final Smashes in the 2008 SSB Brawl.

3 Power Stone 2

Two effective changes differ Power Stone 2 from the original game. First, this sequel expands matches, allowing for four player fights in addition to Power Stone 1’s one-on-one battle. Second, the stages of Power Stone 2 are much more dynamic. Instead of placing combatants in an enclosed space, PS2’s scenes keep players moving to new platforms and areas, avoiding many obstacles.

Related: Things that Sega’s Dreamcast did that were far ahead of their time

Most fans agree that although both games are entertaining to play, they serve different purposes. The first Power Stone is a more competitive fighter. Power Stone 2, on the other hand, plays more like a party game. Still, both are worth experiencing, especially in comparison to each other. So it makes sense that Power Stone 2 shows up with its predecessor in a future fighting game collection.

2 Rival Schools: United By Fate

Capcom dipped their feet in 3D fighting games earlier Rival schools. For example, we have already discussed Arika’s Street Fighter EX series and the self-developed Star Gladiator, both of which were warmly received. This success gave the company the courage and ambition to develop a larger-scale 3D fighting game that ran 60 frames per second.

Rival Schools met the expectations with a positive reception from critics for its fantastic graphics and frantic gameplay. In addition, this game had lots of quirks that contributed to its appeal. For example, it contained an anime-inspired story with a group of sensational high school teachers and students. In addition, team-based matches and flight combinations reflected the mechanics of Capcom’s popular VS. game.

1 Project Justice

But of course you could not include Rival Schools without its sequel, Project Justice, who follow their high school protagonists, like Batsu, a year after the events of the previous game. But the most important change in this sequel is to add a third team member to matches. This add-on allowed players to play multiple Team-up attacksdepending on partner, plus one three-fighters Party-Up-attack.

Project Justice ran on Sega’s arcade system NAOMI. In turn, the game’s console port was launched exclusively on Dreamcast. These changes fit the updated graphics and an expanded list of twenty-nine fighters. Unfortunately, Project Justice’s exclusivity on Dreamcast prevented many players from experiencing the sequel to one of Playstation’s most memorable fighting games. Including this title in a new collection would allow struggling fans to see what they missed over twenty years ago.

Next: Capcom Fighting Collection: All games, ranked

#games #Capcoms #match #collection

Leave a Comment

Your email address will not be published.