Microsoft Flight Simulators' next update could make room for the space shuttle

Microsoft Flight Simulators’ next update could make room for the space shuttle

In a new behind-the-scenes video, head for Microsoft Flight Simulator Jorg Neumann took another study trip Smithsonian National Air and Space Museum in Washington, DC The stated goal was to market the game 40th anniversary update, which will add iconic aircraft such as the Spirit of St. Louis and Wright Flyer to the game in November. When he spoke to Polygon just days before, Neumann also revealed that he and his team are considering an even bigger addition – the Space Shuttle Discovery.

“I flew to Washington and had the exact conversation with people who actually have a space shuttle,” Neumann told Polygon in an interview. “I have to sign a contract and it will take a while. But basically, can we? Should we? I think we should.”

Microsoft Flight Simulator‘s 40th Anniversary Edition will be a free upgrade for the bass game. It will include a number of new aircraft, including those mentioned above, as well as a huge improvement on its already robust physics system. It is called the “Fluid Dynamics Simulation” module, and it is incredibly important for the implementation of two new types of aircraft: helicopters and gliders.

Winged aircraft – the majority of which can be piloted Microsoft Flight Simulator currently – generate lift by flying in the wind, using the powerful propulsion generated by an engine to create a forward speed that pulls an aircraft from the ground up into the air. Rotating aircraft including helicopters work very differently. While the vehicle itself remains stationary, the helicopter’s engine spins with its wings – so-called rotors – around the fuselage to generate lift. The rotors can be adjusted so that the lift shaft can be tilted forwards and backwards, or from side to side, to give the vehicle speed. That flight style requires a completely different and much more complex physics simulation, hence the November update.

Glider requires even more subtlety to simulate virtually. This is because these aircraft do not actually have an engine at all. Instead, pilots must rely on the air around them to contribute both speeds and lift to their aircraft. Neumann understands gliders at a deep level. In fact, he started flying them on preteens.

“That’s actually how I grew up,” Neumann said. “They teach you to look for certain kinds of strings of clouds that rotate a certain way. It’s hard to say, but when you fly over there, that’s where the air spirals up, and you can fly your glider into it and basically This is how you reach the height because the thing has no motor. […] You have to read the air, which is a little different from what we have done so far. ”

Things get a little more complicated when you try to land a glider. Since there is no engine to lift you up and out of a bad landing, you basically only get one shot to hit the runway. Do a miscalculation and you will have to lose weight – in the form of ballast, usually water – to get enough lift to try to land elsewhere.

“I remember coming into a field,” Neumann said. “I missed the airport, as I often did. All you see are trees and fields and you are like, OK. And sometimes I had to drop some water to get over the trees just to land. ”

Once Microsoft Flight Simulator can accommodate gliders, it can accommodate the most sophisticated glider ever made, the space shuttle.

While NASA’s reusable launch vehicle went into orbit on top of massive liquid-propellant rockets, it returned to Earth without any force and struck through the upper atmosphere at. 16,000 miles per hour before slowing down to a paltry 215 miles per hour on landing. And – unlike baby Jorg Neumann who sailed across the river Rhine – shuttle pilots had no ballast to drop or a nearby field large enough for a crash landing.

There are currently no definite plans to take the space shuttle Discovery Microsoft Flight Simulator. But after the November update, the platform will have everything it needs – including, hopefully, an agreement with the Air and Space Museum – to make it happen.

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